Animator, Motion Editor, & Technical Artist
U.S. based
Film · Games · Cinematics · Tools — since 2014

Stage to delivery, and everything in between.

Josh Guenard

I'm Josh, an animator, motion editor, and technical artist. For 12 years I've worked on films and games like Avatar: The Way of Water and The Electric State. 3D motion edit and tool building are my specialties.

Selected work

The frame, and what's behind it.

What I do

Shots people remember.
Tools that get them there.

I work on both sides of the shot: the performance on screen, and the systems that get it there. I understand the whole pipeline and speak the language of every department in it.

◐ The frame

Mocap, Animation, & Motion Edit

Motion editing, cleanup, retargeting, stage operation and supervising animation teams.

◑ The pipeline

Tools, Pipeline, & Unreal

Python tools and UE5 plugins that build scenes, package exports and deliver to vendors.

Pipeline · The Electric State

Helping teams make beautiful work,
faster.

Collection

Twelve years of credits.

Josh Guenard